Thursday, April 2, 2015

Game Technologies: Asset Reference

Before I begin modeling, I must map out the materials and main reference I will be utilizing in this process. Below are the reference images and breakdowns for my GTE class this month.

Grandfather Clock




Morse Code Device




There are a lot of pieces to this asset, so the arrows may be confusing but the majority of the materials are the dirty gold metal and base metal textures.




Castle Bedroom






No comments:

Post a Comment